The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
19658 | 2020-08-04 19:31:57 | 77.36 | 97% |
16677 | 2020-04-15 00:20:04 | 78.96 | 97% |
13478 | 2019-12-18 20:15:57 | 66.17 | 96% |
9088 | 2019-08-13 18:51:30 | 74.27 | 97% |
1040 | 2019-03-18 08:10:44 | 68.17 | 97% |
794 | 2019-03-11 08:26:03 | 72.72 | 99% |