The procedure for dealing with rigid body kinetics problems involves two distinct aspects: tracking the translation of the body's center of mass, where the body is treated as a particle, and tracking the body's rotation, in which you'll utilize the principles of local coordinates and relative angular velocity and acceleration.
Game | Time | WPM | Accuracy |
---|---|---|---|
48634 | 2019-04-21 00:53:32 | 96.71 | 99% |
48388 | 2019-04-17 04:07:51 | 87.40 | 96% |
46545 | 2019-03-30 04:47:11 | 78.04 | 95% |
45748 | 2019-03-26 00:06:08 | 123.43 | 99% |
31558 | 2017-08-25 01:26:30 | 97.17 | 98% |
28576 | 2017-08-06 08:38:29 | 77.40 | 96% |
28352 | 2017-08-05 07:06:20 | 98.30 | 97% |
28116 | 2017-08-04 07:20:21 | 78.53 | 95% |
25578 | 2017-07-23 01:01:30 | 69.56 | 94% |
25416 | 2017-07-22 15:37:22 | 75.71 | 94% |
25139 | 2017-07-21 05:41:10 | 91.61 | 97% |
24377 | 2017-07-18 12:19:39 | 85.88 | 97% |
21275 | 2017-07-11 16:37:51 | 65.57 | 95% |
21072 | 2017-07-11 11:41:59 | 78.26 | 96% |
15390 | 2017-07-02 01:13:27 | 82.62 | 95% |
12332 | 2017-06-22 13:46:39 | 84.09 | 97% |
10924 | 2017-06-15 00:47:03 | 72.15 | 95% |
10405 | 2017-06-12 23:10:53 | 63.18 | 94% |
9267 | 2017-06-08 20:22:45 | 82.07 | 97% |
8932 | 2017-06-08 07:29:00 | 82.20 | 98% |