Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2162 | 2012-11-25 22:12:17 | 50.31 | 99% |
1981 | 2012-01-05 19:36:47 | 53.37 | 97% |
1827 | 2011-10-18 20:58:31 | 43.03 | 91% |
1532 | 2011-08-03 19:57:50 | 37.08 | 90% |
1217 | 2011-07-07 19:11:58 | 41.78 | 90% |
961 | 2011-05-12 19:26:26 | 44.94 | 93% |
404 | 2010-05-24 18:34:11 | 41.04 |