Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
522 | 2011-04-15 01:04:08 | 64.95 | |
447 | 2011-04-12 06:40:42 | 60.86 | |
286 | 2011-02-28 12:45:01 | 50.98 | |
25 | 2011-02-08 16:05:39 | 38.25 |