Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
3457 | 2016-04-18 03:18:09 | 102.75 | 97% |
2457 | 2015-02-27 22:52:14 | 103.96 | 96% |
2207 | 2015-02-12 17:48:35 | 89.88 | 92% |
1947 | 2015-01-27 05:29:05 | 115.06 | 99% |
1436 | 2014-11-19 22:43:02 | 82.46 | 93% |
1425 | 2014-11-19 22:32:48 | 95.57 | 95% |
1337 | 2014-11-10 17:23:31 | 94.29 | 95% |
1223 | 2014-11-05 14:57:46 | 99.41 | 94% |
1168 | 2014-11-05 09:09:58 | 90.42 | 95% |