All programs have to manage the way they use a computer's memory while running. Some languages have garbage collection that constantly looks for no longer used memory as the program runs; in other languages, the programmer must explicitly allocate and free the memory. Rust uses a third approach: memory is managed through a system of ownership with a set of rules that the compiler checks at compile time. None of the ownership features slow down your program while it's running.
Game | Time | WPM | Accuracy |
---|---|---|---|
46102 | 2019-12-27 18:08:33 | 119.98 | 95% |
41106 | 2019-07-21 20:15:31 | 123.48 | 96% |
39730 | 2019-06-23 13:58:34 | 128.39 | 97% |
36044 | 2019-05-01 17:33:07 | 120.35 | 95% |
35874 | 2019-04-29 14:20:24 | 150.45 | 98% |