The observed brightness of a Lambertian surface may be written as the product of an albedo factor, p, and the cosine of the incident angle, cos i. This means that brightness can be written as a product of a term that depends on the material, p, and a term that depends on surface direction, which in turn depends on f and g.
Game | Time | WPM | Accuracy |
---|---|---|---|
40971 | 2019-07-20 20:10:19 | 123.52 | 97% |
26585 | 2018-10-10 19:17:33 | 112.90 | 96% |
17393 | 2018-05-05 17:09:23 | 133.36 | 98% |
5148 | 2017-04-24 23:34:22 | 111.60 | 95% |
5007 | 2017-04-18 22:43:23 | 127.99 | 97% |
4999 | 2017-04-18 18:07:14 | 111.02 | 93% |
4308 | 2017-03-31 22:21:14 | 105.43 | 88% |
4138 | 2017-03-29 18:33:17 | 102.06 | 92% |
3098 | 2017-02-24 18:59:09 | 105.63 | 92% |