The observed brightness of a Lambertian surface may be written as the product of an albedo factor, p, and the cosine of the incident angle, cos i. This means that brightness can be written as a product of a term that depends on the material, p, and a term that depends on surface direction, which in turn depends on f and g.
Game | Time | WPM | Accuracy |
---|---|---|---|
62744 | 2018-01-28 22:59:12 | 142.69 | 98% |
59988 | 2018-01-15 21:09:19 | 141.01 | 97% |
58069 | 2018-01-04 23:03:27 | 165.55 | 99% |
54927 | 2017-08-13 21:14:50 | 132.87 | 96% |
54517 | 2017-08-11 20:17:33 | 176.25 | 100% |
53081 | 2017-08-04 14:24:36 | 159.07 | 99% |