The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
61361 | 2018-01-22 15:33:56 | 168.92 | 99% |
56817 | 2017-12-22 19:40:24 | 169.82 | 99% |
56538 | 2017-12-19 15:22:36 | 154.72 | 99% |
55956 | 2017-12-12 22:05:09 | 142.46 | 99% |
52936 | 2017-08-03 17:23:24 | 152.43 | 96% |
52348 | 2017-07-30 12:01:37 | 162.97 | 99% |