Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
8916 | 2012-09-16 21:03:41 | 152.93 | 95% |
8378 | 2012-07-26 22:25:07 | 158.24 | 96% |
8358 | 2012-07-23 20:21:09 | 151.57 | 98% |
8185 | 2012-06-27 18:04:38 | 160.66 | 96% |
7552 | 2012-04-13 17:12:34 | 147.75 | 98% |
7164 | 2012-03-16 22:43:28 | 141.27 | 94% |
7060 | 2012-03-12 12:20:34 | 153.90 | 96% |
6712 | 2012-02-08 22:10:06 | 146.16 | 93% |
6647 | 2012-01-27 21:41:05 | 148.05 | 94% |
5818 | 2011-09-29 20:44:24 | 162.22 | 98% |
4847 | 2010-12-16 20:23:42 | 178.12 | |
3885 | 2009-05-17 16:12:30 | 119.69 | |
3729 | 2009-05-15 23:01:23 | 108.06 | |
3722 | 2009-05-15 22:55:59 | 111.25 | |
3691 | 2009-05-14 22:58:35 | 98.22 | |
3606 | 2009-05-12 16:12:37 | 109.50 | |
3480 | 2009-05-08 15:37:26 | 103.88 | |
3403 | 2009-05-07 17:20:47 | 97.73 | |
3379 | 2009-05-07 16:28:56 | 116.56 | |
3201 | 2009-05-05 00:40:21 | 118.03 | |
3047 | 2009-05-02 23:36:30 | 118.85 | |
3031 | 2009-05-02 20:02:51 | 109.14 | |
2236 | 2009-04-25 13:50:51 | 102.60 | |
2106 | 2009-04-23 18:28:57 | 101.30 | |
2087 | 2009-04-23 16:15:58 | 105.77 | |
2046 | 2009-04-22 23:16:35 | 150.75 | |
1779 | 2009-04-15 00:08:53 | 102.82 | |
1636 | 2009-04-11 23:10:02 | 117.46 | |
1498 | 2009-04-07 13:18:50 | 123.18 | |
1326 | 2009-04-04 23:18:34 | 103.21 | |
1204 | 2009-04-04 14:50:43 | 110.33 | |
906 | 2009-04-01 19:49:18 | 111.81 | |
821 | 2009-04-01 01:20:39 | 105.46 | |
783 | 2009-04-01 00:51:02 | 125.84 | |
203 | 2009-03-27 20:43:01 | 114.13 | |
98 | 2009-03-26 21:42:02 | 96.12 |