Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
3242 | 2012-10-19 02:44:28 | 86.48 | 92% |
3120 | 2012-10-16 23:52:02 | 88.20 | 93% |
2865 | 2012-10-09 01:18:46 | 99.00 | 96% |
1835 | 2012-09-13 04:11:51 | 71.17 | 88% |
1378 | 2012-09-07 00:21:13 | 60.30 | 82% |
995 | 2012-08-21 03:00:50 | 83.25 | 91% |
894 | 2012-08-17 05:43:27 | 80.44 | 93% |
630 | 2012-08-12 05:48:36 | 80.43 | 91% |
383 | 2012-08-10 07:43:53 | 72.53 | 92% |