Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
963 | 2012-11-21 04:28:10 | 76.62 | 88% |
636 | 2012-09-29 03:35:10 | 77.43 | 88% |
457 | 2012-09-16 04:45:32 | 79.16 | 94% |
308 | 2012-09-06 01:19:33 | 71.56 | 88% |
222 | 2012-09-03 19:06:43 | 76.55 | 90% |
80 | 2011-06-11 23:44:47 | 83.23 | 96% |
28 | 2011-06-01 04:47:55 | 81.22 | 96% |