The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
13889 | 2019-01-16 18:49:06 | 116.00 | 97% |
11311 | 2018-11-05 22:49:42 | 115.90 | 99% |
10691 | 2018-10-16 20:54:20 | 109.80 | 97% |
9912 | 2018-08-17 10:14:31 | 97.67 | 97% |
7574 | 2018-04-04 07:08:48 | 104.18 | 99% |
7026 | 2018-02-18 16:00:14 | 96.44 | 97% |
2217 | 2017-10-14 16:49:29 | 85.66 | 97% |