All programs have to manage the way they use a computer's memory while running. Some languages have garbage collection that constantly looks for no longer used memory as the program runs; in other languages, the programmer must explicitly allocate and free the memory. Rust uses a third approach: memory is managed through a system of ownership with a set of rules that the compiler checks at compile time. None of the ownership features slow down your program while it's running.
Game | Time | WPM | Accuracy |
---|---|---|---|
65596 | 2020-09-01 00:03:57 | 110.00 | 99% |
62626 | 2020-04-16 23:47:22 | 107.06 | 98% |
58524 | 2019-10-24 01:34:17 | 110.95 | 98% |
54109 | 2019-06-26 19:55:18 | 93.20 | 96% |
53978 | 2019-06-15 00:10:04 | 117.04 | 98% |
48681 | 2019-04-10 00:53:43 | 108.30 | 98% |
46802 | 2019-03-20 23:08:08 | 102.02 | 96% |