The procedure for dealing with rigid body kinetics problems involves two distinct aspects: tracking the translation of the body's center of mass, where the body is treated as a particle, and tracking the body's rotation, in which you'll utilize the principles of local coordinates and relative angular velocity and acceleration.
Game | Time | WPM | Accuracy |
---|---|---|---|
57258 | 2019-10-11 23:35:05 | 91.75 | 95% |
55621 | 2019-09-05 20:16:25 | 100.65 | 98% |
49999 | 2019-04-27 01:32:02 | 104.33 | 98% |
48127 | 2019-04-05 17:57:33 | 107.79 | 99% |
45067 | 2019-02-23 02:46:27 | 87.53 | 96% |
40933 | 2018-12-21 03:00:27 | 112.69 | 99% |
35907 | 2018-10-19 23:13:44 | 111.08 | 99% |
30166 | 2018-08-23 03:05:59 | 110.68 | 98% |
28991 | 2018-08-03 16:29:39 | 103.69 | 98% |
27220 | 2018-07-03 21:55:47 | 104.25 | 98% |
25960 | 2018-06-26 15:23:47 | 96.30 | 97% |
17858 | 2018-02-24 22:48:04 | 106.92 | 99% |
9212 | 2017-08-05 00:36:47 | 99.24 | 98% |
7403 | 2017-06-29 19:44:23 | 100.50 | 98% |
6448 | 2017-06-13 21:19:58 | 94.52 | 99% |
3233 | 2017-04-14 16:52:27 | 83.76 | 93% |
2831 | 2017-04-10 21:18:24 | 73.34 | 87% |