Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
3052 | 2016-09-11 01:46:12 | 118.82 | 92% |
2804 | 2016-05-27 01:57:49 | 112.98 | 92% |
2514 | 2016-01-26 15:39:27 | 103.91 | 85% |
1445 | 2014-01-16 07:32:09 | 87.82 | 90% |
1414 | 2013-12-15 17:28:02 | 97.13 | 92% |
1318 | 2013-10-04 20:07:44 | 80.55 | 92% |
1231 | 2013-06-16 19:41:35 | 97.28 | 94% |
655 | 2010-07-17 08:25:52 | 43.49 | |
391 | 2010-06-06 06:35:08 | 31.91 | |
339 | 2010-06-04 07:16:32 | 28.18 |