Text race history for (spudvorak)

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The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).

Game Time WPM Accuracy
8609 2020-07-13 08:38:39 63.86 94%
6435 2020-07-04 05:26:21 67.28 96%
5347 2020-06-26 18:49:12 60.92 94%