The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
8609 | 2020-07-13 08:38:39 | 63.86 | 94% |
6435 | 2020-07-04 05:26:21 | 67.28 | 96% |
5347 | 2020-06-26 18:49:12 | 60.92 | 94% |