Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
224 | 2010-01-06 02:10:29 | 55.65 | |
66 | 2009-12-22 22:04:04 | 51.00 |