The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
1402 | 2020-06-10 10:00:27 | 102.98 | 98% |
438 | 2020-04-30 08:00:44 | 101.18 | 96% |