Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1610 | 2010-08-05 14:31:31 | 87.57 | |
1442 | 2009-12-30 20:13:39 | 93.16 | |
1234 | 2009-11-06 20:37:15 | 108.67 | |
930 | 2009-10-07 12:23:39 | 94.80 | |
661 | 2009-08-28 08:24:57 | 107.35 | |
562 | 2009-08-18 11:05:18 | 95.85 | |
310 | 2009-07-28 18:52:46 | 100.46 | |
209 | 2009-07-27 13:35:06 | 94.42 | |
154 | 2009-07-26 13:18:22 | 72.83 |