Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2045 | 2012-09-06 12:23:19 | 49.33 | 96% |
1866 | 2012-08-02 11:09:26 | 49.58 | 95% |
1828 | 2012-07-31 11:35:10 | 53.04 | 97% |
1783 | 2012-07-30 11:33:36 | 50.48 | 96% |
1719 | 2012-07-28 05:36:20 | 48.65 | 94% |
194 | 2012-06-21 08:10:31 | 33.60 | 94% |