Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1514 | 2011-07-18 23:39:33 | 108.02 | 92% |
872 | 2011-04-02 02:41:08 | 108.15 | |
248 | 2011-02-12 21:27:44 | 64.62 | |
59 | 2011-02-06 00:48:07 | 27.62 |