All programs have to manage the way they use a computer's memory while running. Some languages have garbage collection that constantly looks for no longer used memory as the program runs; in other languages, the programmer must explicitly allocate and free the memory. Rust uses a third approach: memory is managed through a system of ownership with a set of rules that the compiler checks at compile time. None of the ownership features slow down your program while it's running.
Game | Time | WPM | Accuracy |
---|---|---|---|
18650 | 2020-05-29 10:54:23 | 136.23 | 97% |
18401 | 2020-05-25 07:17:45 | 154.37 | 99% |
16980 | 2020-05-08 05:17:56 | 129.70 | 98% |
11995 | 2020-03-05 04:42:55 | 147.86 | 99% |
10710 | 2020-02-13 01:17:47 | 141.30 | 99% |
9046 | 2020-01-26 06:25:09 | 131.37 | 99% |
6236 | 2020-01-15 23:53:23 | 148.34 | 99% |