Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
665 | 2011-05-10 04:45:37 | 73.76 | 96% |
32 | 2011-02-02 06:32:15 | 64.05 |