The observed brightness of a Lambertian surface may be written as the product of an albedo factor, p, and the cosine of the incident angle, cos i. This means that brightness can be written as a product of a term that depends on the material, p, and a term that depends on surface direction, which in turn depends on f and g.
Game | Time | WPM | Accuracy |
---|---|---|---|
50621 | 2020-04-20 15:31:48 | 130.87 | 98% |
37601 | 2020-02-04 11:10:34 | 150.05 | 99% |
34661 | 2020-01-14 17:37:58 | 157.72 | 99% |
34633 | 2020-01-13 18:50:27 | 182.72 | 100% |
31901 | 2019-09-09 19:59:00 | 141.89 | 98% |
25360 | 2019-07-23 22:46:59 | 148.88 | 97% |
22577 | 2019-07-10 20:07:03 | 166.33 | 100% |
21494 | 2019-07-04 13:01:10 | 149.68 | 98% |
19915 | 2019-06-20 22:33:50 | 165.16 | 99% |
5758 | 2018-04-23 10:06:56 | 166.04 | 99% |
5546 | 2018-04-22 18:14:33 | 150.53 | 98% |
1227 | 2018-03-16 18:06:01 | 140.49 | 97% |
678 | 2018-03-11 22:31:41 | 142.47 | 99% |