The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
51877 | 2020-04-26 16:56:28 | 149.88 | 98% |
49960 | 2020-04-15 20:21:28 | 146.95 | 98% |
39347 | 2020-03-05 13:40:53 | 159.48 | 99% |
37309 | 2020-02-02 13:08:30 | 166.10 | 99% |
37222 | 2020-02-02 12:02:56 | 171.19 | 100% |
31829 | 2019-09-07 21:08:27 | 134.14 | 99% |
21485 | 2019-07-04 12:07:30 | 154.33 | 99% |
17204 | 2019-06-10 11:28:37 | 177.40 | 100% |
15220 | 2019-06-03 15:21:52 | 159.53 | 99% |
14010 | 2019-05-30 01:33:46 | 121.64 | 97% |
10378 | 2018-06-04 14:07:22 | 151.05 | 98% |
9575 | 2018-05-28 10:54:25 | 154.37 | 98% |
9541 | 2018-05-28 00:38:49 | 165.33 | 99% |
4400 | 2018-04-11 13:04:09 | 171.16 | 99% |