JavaScript is very flexible about the types of values it requires. We've seen this for booleans: when JavaScript expects a boolean value, you may supply a value of any type, and JavaScript will convert it as needed. Some values ("truthy" values) convert to true and others ("falsy" values) convert to false.
Game | Time | WPM | Accuracy |
---|---|---|---|
68048 | 2020-03-13 22:46:40 | 85.85 | 98% |
64772 | 2019-12-19 15:25:00 | 93.24 | 97% |
57489 | 2019-07-01 17:39:09 | 88.36 | 97% |
57298 | 2019-06-28 16:47:34 | 80.04 | 96% |
55750 | 2019-05-25 14:14:43 | 75.55 | 97% |
53816 | 2019-05-02 17:54:14 | 88.72 | 97% |
48314 | 2019-01-28 09:43:34 | 90.58 | 97% |
48101 | 2019-01-26 08:20:09 | 81.65 | 96% |
45155 | 2018-12-20 19:27:32 | 85.96 | 97% |
44157 | 2018-12-10 21:36:08 | 82.70 | 96% |
41029 | 2018-11-12 11:16:15 | 73.76 | 95% |
39912 | 2018-11-04 14:45:02 | 74.94 | 96% |
37699 | 2018-10-21 07:04:12 | 77.80 | 96% |
34091 | 2018-09-22 10:33:25 | 85.44 | 97% |
31343 | 2018-08-31 15:33:13 | 83.21 | 97% |
30717 | 2018-08-27 18:23:48 | 90.50 | 98% |
24042 | 2018-06-20 23:45:00 | 70.67 | 96% |
23069 | 2018-06-09 14:29:11 | 83.82 | 98% |
22365 | 2018-06-04 21:59:47 | 64.43 | 95% |
19390 | 2018-05-11 01:20:56 | 81.84 | 98% |
14066 | 2018-04-03 12:22:38 | 80.70 | 97% |
13058 | 2018-03-28 10:01:42 | 73.50 | 97% |