The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
6590 | 2019-12-02 20:35:49 | 61.88 | 97% |
5121 | 2019-09-13 22:50:44 | 36.72 | 96% |