Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
583 | 2010-07-09 07:14:33 | 66.10 | |
32 | 2010-05-19 09:40:10 | 64.48 |