Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
463 | 2013-08-26 13:27:49 | 67.24 | 94% |
432 | 2013-08-19 13:00:26 | 57.58 | 92% |
392 | 2013-08-16 11:28:55 | 52.58 | 89% |