Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1071 | 2010-11-28 10:29:26 | 33.85 | |
430 | 2010-11-05 15:16:01 | 28.24 | |
273 | 2010-11-02 13:30:59 | 25.71 | |
252 | 2010-11-01 05:34:46 | 24.02 | |
135 | 2010-10-30 13:05:41 | 24.90 | |
53 | 2010-10-18 14:23:20 | 17.58 |