Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
4572 | 2016-12-03 02:05:03 | 71.91 | 97% |
4381 | 2016-11-10 14:27:12 | 62.76 | 99% |
3968 | 2016-10-09 13:22:20 | 54.08 | 98% |
3218 | 2016-08-22 15:29:31 | 53.51 | 96% |
3088 | 2016-08-12 15:20:47 | 53.03 | 95% |
2814 | 2016-07-19 16:32:13 | 57.43 | 99% |
1989 | 2016-05-16 18:13:25 | 61.56 | 99% |
1641 | 2016-05-04 07:10:50 | 47.20 | 91% |
1439 | 2016-04-19 10:51:01 | 48.22 | 96% |
1136 | 2016-04-01 19:28:24 | 55.74 | 100% |
764 | 2016-03-21 07:01:29 | 37.67 | 93% |
272 | 2016-02-28 08:24:36 | 44.18 | 98% |