The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
2516 | 2020-06-03 22:43:16 | 71.85 | 95% |
1797 | 2020-05-17 19:09:59 | 68.43 | 94% |
552 | 2020-02-12 03:53:37 | 57.74 | 94% |