Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
4877 | 2013-10-06 12:44:39 | 96.30 | 93% |
4504 | 2012-07-06 04:23:29 | 95.10 | 94% |
4296 | 2012-01-12 11:35:19 | 93.16 | 90% |
4069 | 2011-12-04 08:59:38 | 103.48 | 95% |
3956 | 2011-11-17 12:12:56 | 96.28 | 94% |
3754 | 2011-10-27 07:49:09 | 104.33 | 96% |
3540 | 2011-10-03 06:22:07 | 93.43 | 94% |
3051 | 2011-09-09 08:25:06 | 75.22 | 91% |
2991 | 2011-09-08 06:38:42 | 98.09 | 99% |
2917 | 2011-09-05 06:56:00 | 93.97 | 95% |
2800 | 2011-08-26 02:49:43 | 89.93 | 95% |
2472 | 2011-08-22 07:01:27 | 85.32 | 93% |
1696 | 2011-07-29 13:01:38 | 90.60 | 98% |
1688 | 2011-07-29 12:46:17 | 72.08 | 90% |
1584 | 2011-07-27 04:01:08 | 84.78 | 90% |
1229 | 2011-07-12 07:10:41 | 85.67 | 91% |
926 | 2011-06-26 10:31:03 | 72.06 | 90% |
735 | 2011-06-22 09:48:24 | 77.35 | 91% |
686 | 2011-06-17 04:42:49 | 69.08 | 93% |
685 | 2011-06-17 04:31:24 | 86.24 | 94% |