The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
3082 | 2017-04-15 12:02:44 | 47.15 | 90% |
3008 | 2017-04-15 09:21:00 | 51.59 | 96% |
2566 | 2017-04-12 05:47:25 | 38.27 | 91% |
2046 | 2017-04-09 18:11:57 | 47.73 | 93% |
1597 | 2017-04-07 04:24:11 | 42.28 | 95% |
818 | 2017-04-02 12:12:20 | 30.48 | 92% |
429 | 2017-03-31 17:29:07 | 30.37 | 88% |