Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1667 | 2012-02-28 20:44:26 | 89.53 | 98% |
1548 | 2012-01-15 10:28:39 | 71.78 | 87% |
1504 | 2012-01-01 15:32:04 | 76.70 | 90% |
1458 | 2011-12-29 07:01:55 | 83.59 | 92% |
820 | 2011-07-20 07:25:19 | 87.59 | 99% |
532 | 2010-06-01 01:27:50 | 71.27 | |
273 | 2010-05-21 21:32:02 | 59.84 | |
230 | 2010-05-21 07:56:27 | 68.73 |