Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
4042 | 2011-10-09 13:03:34 | 71.31 | 96% |
3584 | 2011-03-19 13:17:02 | 64.40 | |
3171 | 2011-01-11 12:51:34 | 61.36 | |
3113 | 2011-01-08 11:35:15 | 63.99 | |
3105 | 2011-01-08 11:22:40 | 64.82 | |
3004 | 2010-12-24 09:13:29 | 64.16 | |
2570 | 2010-12-09 18:31:56 | 49.74 | |
1732 | 2010-10-27 09:02:04 | 59.05 | |
1458 | 2010-10-19 09:03:36 | 42.67 | |
639 | 2010-07-27 10:55:37 | 48.19 |