Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1592 | 2012-01-23 06:48:04 | 85.15 | 100% |
978 | 2012-01-05 07:30:51 | 58.20 | 94% |
928 | 2012-01-04 11:38:11 | 56.78 | 93% |
775 | 2012-01-02 09:49:46 | 64.91 | 97% |
579 | 2011-12-31 08:45:35 | 68.17 | 97% |
189 | 2011-12-27 13:07:51 | 59.96 | 92% |
6 | 2011-12-26 12:08:59 | 59.66 | 98% |