The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
194 | 2017-12-04 13:09:19 | 63.53 | 93% |
71 | 2017-11-30 16:06:33 | 62.10 | 93% |