The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
3372 | 2020-07-22 11:23:02 | 73.93 | 95% |
1269 | 2018-09-26 03:44:02 | 70.78 | 97% |