Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
4089 | 2010-07-02 06:35:55 | 68.43 | |
3968 | 2010-06-23 04:13:45 | 70.82 | |
3908 | 2010-06-17 22:33:29 | 62.96 | |
3385 | 2010-06-02 15:32:01 | 66.46 | |
3133 | 2010-05-29 05:09:14 | 54.55 | |
2903 | 2010-05-25 19:43:59 | 53.70 | |
2760 | 2010-05-24 00:20:38 | 60.98 | |
1925 | 2010-05-15 21:44:35 | 52.09 | |
1652 | 2010-05-13 15:09:42 | 62.21 | |
1422 | 2010-05-11 14:23:01 | 41.83 | |
182 | 2010-05-05 00:13:18 | 50.17 |