Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
5823 | 2015-03-15 13:13:39 | 66.98 | 97% |
5530 | 2012-06-30 09:59:58 | 73.65 | 94% |
5429 | 2012-06-29 16:13:42 | 73.88 | 96% |
5278 | 2012-06-23 16:31:16 | 62.67 | 99% |
5129 | 2011-01-14 06:55:10 | 69.16 | |
5009 | 2010-11-01 10:32:06 | 59.22 | |
4932 | 2010-10-16 11:49:43 | 74.77 | |
4853 | 2010-10-09 04:46:30 | 53.53 | |
4700 | 2010-07-14 04:19:49 | 62.90 | |
4466 | 2010-06-25 04:47:07 | 62.08 | |
3285 | 2010-04-29 05:22:45 | 67.08 | |
3199 | 2010-04-28 08:29:46 | 63.72 | |
3179 | 2010-04-25 16:19:22 | 53.70 | |
3098 | 2010-04-19 13:19:13 | 66.26 | |
2849 | 2010-04-10 13:18:56 | 53.51 | |
2553 | 2010-02-02 11:53:50 | 60.07 | |
2345 | 2009-09-02 02:34:06 | 61.17 | |
2276 | 2009-08-26 09:58:55 | 58.61 | |
1776 | 2009-07-22 07:50:46 | 50.21 | |
1420 | 2009-07-03 12:24:15 | 53.25 | |
1366 | 2009-07-03 05:00:37 | 47.02 | |
1308 | 2009-07-01 08:57:53 | 47.19 | |
1222 | 2009-06-30 14:28:43 | 46.82 | |
784 | 2009-05-19 15:03:13 | 39.64 | |
346 | 2009-04-25 12:56:42 | 36.27 | |
344 | 2009-04-25 12:53:00 | 31.42 | |
305 | 2009-03-18 07:00:08 | 38.68 | |
288 | 2009-03-18 06:26:31 | 34.22 | |
201 | 2009-03-17 11:34:30 | 34.17 | |
142 | 2009-03-02 11:57:40 | 31.86 | |
4 | 2009-02-19 11:49:43 | 27.30 |