Text race history for TOP (man_stop)

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The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).

Game Time WPM Accuracy
8506 2020-10-05 12:56:38 61.44 93%
2384 2020-06-26 16:02:37 52.83 95%
57 2020-05-24 17:41:09 37.30 92%