The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
8506 | 2020-10-05 12:56:38 | 61.44 | 93% |
2384 | 2020-06-26 16:02:37 | 52.83 | 95% |
57 | 2020-05-24 17:41:09 | 37.30 | 92% |