Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
641 | 2012-04-06 22:37:50 | 85.65 | 95% |
205 | 2008-11-12 03:59:40 | 44.94 | |
48 | 2008-10-24 23:45:22 | 49.76 |