Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2107 | 2011-05-04 09:21:48 | 86.55 | 97% |
1889 | 2010-09-25 06:56:48 | 94.04 | |
1718 | 2010-07-30 16:53:40 | 95.71 | |
1171 | 2010-06-06 18:25:59 | 92.69 | |
727 | 2010-02-28 15:12:43 | 87.94 | |
567 | 2010-02-11 12:20:39 | 83.84 | |
232 | 2009-08-06 10:02:59 | 85.48 | |
225 | 2009-08-06 09:56:56 | 80.31 | |
169 | 2009-07-18 11:09:39 | 82.88 |