Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
4260 | 2016-02-13 21:38:04 | 103.98 | 97% |
4228 | 2015-11-18 19:07:27 | 91.75 | 96% |
3956 | 2014-11-03 15:17:11 | 109.91 | 98% |
3482 | 2014-05-09 01:20:51 | 100.43 | 93% |
3100 | 2014-04-03 00:42:34 | 103.76 | 94% |
2725 | 2014-03-19 02:36:31 | 109.19 | 99% |
2510 | 2014-03-10 07:11:56 | 98.41 | 92% |
2394 | 2014-03-03 18:28:04 | 107.99 | 98% |
1859 | 2014-01-31 16:53:12 | 97.25 | 93% |
1814 | 2014-01-31 13:48:21 | 100.33 | 97% |
1716 | 2014-01-29 12:46:55 | 108.91 | 97% |
1189 | 2014-01-11 10:03:06 | 102.90 | 98% |
1071 | 2014-01-08 14:16:16 | 100.42 | 97% |
937 | 2014-01-05 06:54:34 | 91.67 | 97% |
641 | 2013-12-26 06:38:55 | 84.35 | 92% |
414 | 2013-12-23 16:16:56 | 98.21 | 94% |
382 | 2013-12-21 16:39:33 | 96.59 | 97% |