The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
149 | 2019-03-30 05:10:43 | 68.64 | 97% |
122 | 2018-06-21 06:45:30 | 57.36 | 95% |