Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
250 | 2010-07-07 01:13:20 | 36.54 | |
24 | 2010-07-01 10:11:34 | 21.61 |