The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
18312 | 2020-10-02 00:00:16 | 78.58 | 97% |
13610 | 2020-07-10 01:19:14 | 73.37 | 96% |
10239 | 2020-03-11 23:04:15 | 84.04 | 98% |
7885 | 2020-02-07 21:58:52 | 65.17 | 98% |