The observed brightness of a Lambertian surface may be written as the product of an albedo factor, p, and the cosine of the incident angle, cos i. This means that brightness can be written as a product of a term that depends on the material, p, and a term that depends on surface direction, which in turn depends on f and g.
Game | Time | WPM | Accuracy |
---|---|---|---|
15121 | 2020-08-05 11:36:35 | 72.06 | 96% |
11622 | 2020-04-11 23:46:31 | 79.16 | 98% |
9044 | 2020-02-20 14:01:57 | 81.92 | 98% |
3174 | 2019-12-03 11:18:41 | 73.19 | 97% |
2089 | 2019-11-07 14:51:58 | 73.91 | 97% |
1427 | 2019-10-17 21:58:43 | 78.33 | 97% |